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Markus Reese
Deep Core Mining Inc. Caldari State
449
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Posted - 2015.08.27 02:28:29 -
[1] - Quote
Spc One wrote:I tryed it on sisi with level 5 archon carrier, they will insta kill a carrier in triage:
01:12:56Combat299618 from Apollo Tyrannos - Hits 01:13:04Combat231027 from Apollo Tyrannos - Hits
So far the most viable tactics kind of base around old pvp. fast and cheap ships, spider tanks. Insurance an forbid high end mods. Be ready to re-ship.
With the earnings you get, even with insurance, I might say steer clear of even using a bs unless in the largest sites. Will take planning, that is for sure. |

Markus Reese
Deep Core Mining Inc. Caldari State
452
|
Posted - 2015.08.27 16:15:10 -
[2] - Quote
Anize Oramara wrote: I think people are talking about the fact that (theoretically) if no one does anything the incursion will eventually cover all of K-space so there will be nowhere to go to, thus forcing you to either run the incursions or not undock.
A theoretical possibility, but not one that is high risk.
If it was a potential threat to those in low and null security, those of us in empire countering them will be able to make arrangements.
First off, is high sec will be defended. We will be down by khanid and figure out how to fight them and then push them back. If just impossible to get players and supplies to do so, I am sure CCP will tweak their power or else we will "find" new technology to counter more effectively.
With tactics and strategy, we should be able to start forcing them back. that will then come down to those that live in the lowsec/nullsec affected. Essentially you pirates can protect and scout for us incursion runners as we clear your space. So is interesting. If a problem in pirate space, pirates can clear them, or can ask nicely and those of us who specialize in drifter ops can do it as well. With of course the final site resulting in a big gank....
If that happens... well next one that pops up, you are on your own. An armistice so to speak if needed |

Markus Reese
Deep Core Mining Inc. Caldari State
455
|
Posted - 2015.08.27 19:14:57 -
[3] - Quote
Ishtanchuk Fazmarai wrote: IF they move to highsec... IF there's a meaningful reward... IF there's a point (=dead drifters + rewards) to play logi for those poor devils in Amarr Navy... IF risk/reward balances as my previous interactions or better (losses: 900 million; rewards: 150 million, fun: good enough)
...then I may bother to RP and "defend my homeland". Specially if it's viable without flying in multi-billion fits.
What I won't do is move a multi-bilion ship to low, risk being ganked or whatever, in order to earn less than a Level 4 and then lose my ship in the process. My time is more valuable than that.
Everything so far is pointing to fast, low cost and insurable staple ships like cruisers. If insured, should make okay isk even if lose ships. Alpha potential alone makes bling ships an assured loss of isk over time. The big part right now is tactics. High sec is safe as long as there are players and even some profit with fun. Low sec, well that is the inhabitants of the people who live there if we clear....
Hrm... Wonder what happens if drifters get to the new eden system... |

Markus Reese
Deep Core Mining Inc. Caldari State
742
|
Posted - 2015.11.11 17:52:11 -
[4] - Quote
Pryce Caesar wrote:
Well, the Drifters are officially back in the game, but I've heard there may be some kind of bug that makes them easier than they should be.
More than that.
The bug is that drifters attack other drifters.
Therefore, warp in, wait. Kill the last stand. If lucky, they already fired off their doomsdays and voila. Free isk, no ships lost.
In the defense ones, no shots are required because the Amarr navy kills them
So grab your small cheap gank fleet, fly in and shoot the last standing. FREE LP AND ISK!
To quote Lfod Shi
The ratting itself is PvE. Getting away with it is PvP.
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Markus Reese
Deep Core Mining Inc. Caldari State
743
|
Posted - 2015.11.11 18:17:42 -
[5] - Quote
Pryce Caesar wrote:Ouch. That is a pretty big bug. No wonder the Incursions flyers seem to be doing so well.
Yuppers.
Advantage is that it shows a mechanic that cannot be farmed once implemented properly. As more control is gained, site spawn rate seems to decrease to the point where the final trigger is available and that seems to be clear remaining sites. There does not appear to be a final boss style of clearing like the Sansha have.
Overall, once corrected of the bugs, they will be very dangerous sites. Right now, it is just money rain. Was so bad, I am trying to imagine they still arent released....
To quote Lfod Shi
The ratting itself is PvE. Getting away with it is PvP.
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Markus Reese
Deep Core Mining Inc. Caldari State
745
|
Posted - 2015.11.12 03:45:50 -
[6] - Quote
Astrid Farnsworth wrote:People expect that everything have to work out fine at the first try. Thats why one CCP ask us player to test the drifters on sisi but if we dont well why do we pic that much on the cure t problems. So they did not get sufficient tested in sisi so ccp bring it to new eden how ever it is so they get people trAin it. The problem of this approach not everybody have sufficient isk to waist in ship.
So basically we are the lab rats of this show.
Don't get me wrong, I understand the problem and pretty sure CCP is fixing it. Keeping it mum is the best decision too.
These problems didn't show in Sisi either.
Lastly, is only wasted isk if a person goes gungho without attempting to get intelligence or focus on it. If a person wants to get in right off the bat, there is communities specializing in drifters that a person can take part with. Lots of isk and time spent by them to get info.
To quote Lfod Shi
The ratting itself is PvE. Getting away with it is PvP.
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Markus Reese
Deep Core Mining Inc. Caldari State
746
|
Posted - 2015.11.12 05:44:54 -
[7] - Quote
Astrid Farnsworth wrote: Cool, you also thanks to don't get me wrong. I know might be its difficult but they will also need to improve the isk vs risk factor. If this driftcursion dont pay good isk it will be less popular.
Fun to have a nice discussion in the interweb. It
Also agree that payout needs a tweak. There are some issues so I did number crunching on it for theorycraft. IiRC, 16m for a medium site and they clear fast and three ships lost. Cruiser potentially. with full insurance, that is probably 15m isk to replace. In early sansha, after a fight where a ship was lost, each person chipped in a small portion to cover ship. Therefore, three ships down est. Would be a 12m net payout. But they are fast, like a burner mission. Good isk/h if well set up and doesnt exclude lower SP players. Very nice and accessible for the new guys.
There is one major issue though. It is capsules in site do not seem to get a reward. So no isk, no lp. To split that out of survivors earnings is a serious chunk of change.
I actually wasnt orginally expecting them to be so good for the new players considering the AI. As an experience, it really will do wonders for players to get comfortable with ship loss and fleet ops. While caracals are the mainstay, some tweakimg and theorycrafting puts some good numbers to non caracal fleets. Really isn't a one is best.
To quote Lfod Shi
The ratting itself is PvE. Getting away with it is PvP.
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Markus Reese
Deep Core Mining Inc. Caldari State
799
|
Posted - 2015.12.04 20:55:41 -
[8] - Quote
Same here. It isnt even orbit can. It is let drifters orbit you. The hives are a technical challenge, so they are fun. Also unpredictable. So fun.
Drifter incursion? Mission running has more fun. The fact that running l2 missions in an op absolution is more technical says alot. Same with burner missions and one trick pony mish in that. Those even tell you what to fit....
To quote Lfod Shi
The ratting itself is PvE. Getting away with it is PvP.
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